
The Patriot’s Dream Auditorium a large music hall based in the local University, was once home to beautiful sounds of music and singing. Warhammer 40k Fallout Narrative Campaign Mission 3: The Mutant of the Opera Now, this massive building was the source of rumors in the Wasteland, tales of a Pre-War weapons cache hidden inside. Warhammer 40k Fallout Narrative Campaign Mission 4: Toys Will Be Toysīefore nuclear fire destroyed much of the world, America was enthralled by the creations of the Atomatoys company. The survivor’s only option to get above the radiation cloud was to travel along this raised highw. All these people trying to escape before the bombs fell.

Warhammer 40k Fallout Narrative Campaign Mission 5: Interstate 10 / A Fight in TrafficĬars line the raised interstate traffic lanes in a seemingly infinite row north and southwards. It is a rather small outpost, waiting for a pickup team to reinforce and extract due to the high security nature of the tech. This Brotherhood outpost is rumored to have a piece of tech that can crack codes from before the bombs dropped.

Warhammer 40k Fallout Narrative Campaign Mission 6: The Brotherhood’s in Town After many hours of searching they become discouraged when they. The survivors arrive at CIA headquarters and scour the facility for a working Holotape terminal that could playback the restricted info on the last Holotape found at the Atomatoys Factory. Warhammer 40k Fallout Narrative Campaign Mission 7: Traps at the Old Diner They enter inside and discover a fortified bunker. Upon breaking it open there is a huge presidential seal. It leads to what looks like a locked supply closet. Warhammer 40k Fallout Narrative Campaign Mission 8: Half of the Puzzleīack in Boston the survivors arrive at the first set of coordinates. Those raiders that have taken hold of it, benefit greatly by re-purposing the defenses of the. Once a buzzing hub of industry, now a corroded treasure just waiting for someone to take it. On this highway lies the ruins of the old Dunn and Deal factory. Warhammer 40k Fallout Narrative Campaign Mission 9: Dunn and Deal

Outside of the warehouse they notice many soldiers driving trucks, loading supplies, and standing guard. They see numerous docks next to a warehouse.

(FINALE) After a long two days of travelling, the Survivors reach the last set of coordinates. Warhammer 40k Fallout Narrative Campaign Mission 10: Horvath All other fixes that where in 1.9.1U maintained so can still use if d/l 1.9.0 and 1.9.1 priorįallout Warhammer 40k Post Campaign Discussion.Fixed projectile for suppressed weapons.
